"What are you looking at?" Weir noticed Perfikot holding a document and asked out of curiosity.
Currently, the Godslaying Armor is steadily under development, so Weir and Perfikot are not urgently pushing to complete the project, allowing themselves time to rest during research gaps and handle other affairs.
Previously, Perfikot seldom handled the Northern Territory's affairs, devoting more attention to improving the design of the Godslaying Armor.
So far, the armor intended for slaying the Divine has a preliminary form, resembling a skeleton stripped of flesh, but the basic shape has emerged.
The height of the skeleton is five meters. If all the designed equipment is installed, the height of the Godslaying Armor could exceed seven meters.
This is after compressing the size as much as possible, considering it is meant to face a Divine being. According to Weir's calculations, such a large size is necessary to provide sufficient defense.
Perfikot, however, is not satisfied with this and is attempting to minimize the Godslaying Armor's size as much as possible.
Weir doesn't think Perfikot is being unnecessarily picky, as targeting the Divine means a larger size also means a larger target, increasing the chances of being hit.
Even with substantial defense, that is not an excuse to stand as a stationary target.
The smaller the size, the more agile the armor. Although Weir is unfamiliar with what 'target area' means, she understands such basic principles.
Thus, she understands Perfikot's contemplation on downsizing while resting, occasionally offering suggestions.
However, in general, despite the two top alchemists working together, the progress of this research has been slow, almost negligible.
It's not that they couldn't reduce the size of the Godslaying Armor, but to do so, components inside the armor need to be minimized first, lowering the overall frame size.
Minimizing all components is an intricate engineering task.
To reduce size while keeping functions unchanged, meeting energy consumption and heat dissipation needs for usage and combat is not something two alchemists could resolve in a few days.
Achieving this is as difficult as completely redesigning a new Godslaying Armor.
With the current armor still undeveloped, thinking about new versions seems unnecessary.
Therefore, Perfikot and Weir focus more on discussing technical operations and defining technical directions, rather than direct hands-on action.
Today, however, Perfikot wasn't studying the Godslaying Armor blueprints but was reading a report, sparking Weir's curiosity.
"This is the Autonomous Knight's combat report. I sent two teams of Autonomous Knights to the New Continent colony for rebellion suppression. From the feedback report, their combat performance was quite good," Perfikot explained to Weir, handing her the report.
The report content doesn't describe the Northern Territory's army tactics but analyzes the Autonomous Knights' issues during combat and provides detailed operational data from an alchemist's perspective.
Originally, Perfikot planned to send White Bear Knights to suppress the New Continent colony's rebellion but reconsidered upon reflecting on the pamphlet for Kallen, eventually choosing two teams of Autonomous Knights.
Though Perfikot is known for her iron-willed coldness and sacrifices when necessary, she isn't ruthless enough to send her knights knowingly into traps.
Especially when the trap is one she designed herself.
On another note, the Autonomous Knights needed adequate combat testing to assess existing issues and potential improvements needed for real-world operations.
Perfikot has been developing these Autonomous Knights for quite some time; during the Chernobyl grand ceremony, she presented Autonomous Knights ready for combat.
The four Shield Knights guarding her then were all Autonomous Knights.
And the Steam Knights serving as guards around her lord mansion were also Autonomous Knights.
The early versions of the Autonomous Knights had limited standby time; even using the Steam Energy Storage Tank, one could only stand by for sixteen hours, with merely six hours of combat time, which was insufficient.
After Perfikot's improvements and technology iterations, the current Autonomous Knights can standby for seventy-two hours with seventeen hours of combat time.
This greatly extends their activity duration, significantly enhancing their utility.
Not only that, Perfikot equipped the Autonomous Knights with various new weapons, including the latest Steam Armor design, integrating advanced designs from the Empire Academy and Alchemist Association, achieving at least a 20% performance boost over the previous version.
Such a dramatic one-fifth performance leap in product iteration often gets termed explosive or breakthrough development.
But it introduces a new issue: real-world testing.
In the early days of Steam Armor development, she used her loyal old butler as a test subject, which solved plenty of problems.
Even without real combat, this experienced old butler indicated areas of improvement and shortcomings, aiding Perfikot in further optimizing the first-generation Steam Armor.
The simplified version provided to the Empire was a refined result based on this original design.
This version saw significant advancements and performance improvements through subsequent modifications by Imperial alchemists.
Although it lags behind the second-generation Steam Armor Perfikot developed in the Northern Territory in terms of performance, even Perfikot must admit its excellence in design details.
Imperial alchemists have abundant combat testing to detect flaws in product designs.
Thus, when Perfikot integrates these matured designs into her own, a brand-new Steam Armor craved real-world testing for performance validation.
This led to the combat testing report Perfikot held.
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