Extreme Cold Era: Shelter Don't Keep Waste

Chapter 460 Riot: Steam Knight Banner Team


The siege has begun.

The train carrying the Northern Army did not enter the station; it stopped just before reaching it and unloaded the infantry it was carrying.

The infantry battalion commander ordered the troops to form a formation and launched an attack on the train station along the railway line.

At the same time, the colonial garrison forces, originally planning for the siege, also launched an offensive toward the train station from the city outskirts.

The train station is a critical strategic node in this small town and one of the most fortified buildings. The station clock tower is the highest point in the surrounding area, and controlling it allows control over the entire vicinity.

Securing the train station is thus crucial for capturing this town.

After all, this is just a small town, and one could say the entire city's plan revolves around the railway and train station. Controlling the station lays the groundwork for capturing the entire city.

The attackers are aware of this, and so are the defenders. The Revolutionary Army responsible for defending the city had received information that the Northern Army was coming to assault the town.

Therefore, they had already established a robust defensive system around the train station days in advance, even deliberately cutting and dismantling the railway leading to the station from outside the city.

This primarily prevents the Empire Army from directly using an armored train to storm the station, although neither the New Continent colonial garrison nor the Northern Army would be so foolish as to enter the city on a train.

While it might initially seem easier to drive the train directly in, the tracks are fixed, and just several artillery positions along the track could destroy the train as if shooting a stationary target.

Therefore, from the onset, the officers responsible for formulating the battle plan did not consider entering the city by train.

Although the concept of a breakthrough sounds appealing, with a squad of Steam Knights to assist, they have the means for a breakthrough. However, the primary force in this siege plan was the New Continent colonial garrison who originally planned to attack the city, not just the assisting Northern Army.

Thus, when the siege plan was crafted, the colonial garrison planned to split into two forces and attack in a pincer movement along both sides of the railway to distract and draw the defenders' forces.

Then the Northern Army, led by the Steam Knights, would attack the train station along the railway, capturing it to suppress the surrounding area.

Afterward, the colonial garrison only needed to defeat their frontal enemies to coordinate with the Northern Army at the station, achieving control over the city.

The entire battle plan was standard, with no highlights nor problems, fitting the typical "strengthening fortifications, engaging in a battle of attrition" approach.

But admittedly, the plan was effective, given the colonial garrison's advantage in manpower and firepower, and the Northern Army's arrival brought a sharp point for the offensive.

As long as this spear pierced the Revolutionary Army's defenses, securing the train station would mean capturing the city.

As for whether the Revolutionary Army could withstand the Steam Knights' assault? If they could, it would be nothing short of a ghost story.

After all, those responsible for the attack consist of an entire flag team of twelve Steam Knights.

Moreover, they have clear roles, forming a twelve-man combat group marching steadily in combat formation.

(Position and configuration diagram)

Among these twelve Steam Knights, three are equipped with shields and large shotguns, forming the vanguard of the combat formation, responsible for fending off attacks from the front and flanks.

Their combat shields appeared at the Chernobyl dedication ceremony, capable of deploying a golden ring to deflect incoming arrows and bullets, with some resistance to small-caliber artillery shells.

Behind the three Shield Knights are five knights equipped with standard weapons, mainly chain-saw swords, blunderbusses, and a portable recoilless rifle.

The flag team's Knight Commander is among them, overseeing the combat operations.

Beside the Knight Commander is a knight equipped with communication antennas to relay the Commander's orders.

This innovation developed by Perfikot during the Steam Armor improvement and Autonomous Knight development can establish a communication network with a radius of 500 meters, allowing the Steam Knights to communicate via armor modules within this range, achieving real-time battlefield information transmission.

Following them are two Heavy Knights equipped with a rotary machine gun and a mortar, tasked with providing firepower and support to the flag team.

On the battlefield, sweeping away minor enemies is often necessary; a recoilless rifle is not well-suited for this work, and weapons like the chain-saw sword are only suitable for close combat.

So, after some efforts, Perfikot developed an air-cooled rotary machine gun, effectively clearing out minor enemies.

The mortar is versatile on the battlefield, great for taking out emplacements or barricades.

Light and compact, the mortar is easy for the Steam Knights to carry and set up, providing effective firepower while carrying a significant amount of ammunition.

A flag team consists of twelve people, including an eleventh knight in lightweight Steam Armor specializing in stealth and reconnaissance tasks.

He is equipped with a mass-produced sniper rifle developed from Perfikot's original 12.7mm gas-operated automatic sniper rifle, primarily tasked with assassinating enemy commanders and conducting reconnaissance and fire guidance on the battlefield.

You know, the mortar is a curved trajectory weapon that can shoot over mountains from one side to the other. With fire guidance, it can conduct strikes beyond the enemy's sight, leaving the enemy no time or chance to react.

In terms of equipment and setup, this Steam Knight flag team is ahead of their world and era, and even in Perfikot's pre-travel time, such a team on the battlefield…

Open field warfare? Hard to say, but for urban combat, they would be many people's nightmare.

In fact, they have become a nightmare for the Revolutionary Army defending the city.

The defenses the Revolutionary Army set up around the train station are robust enough for ordinary infantry but not much sturdier than sandcastles on a beach against the Steam Knights.

They quickly neutralized gunpoints with the portable recoilless rifles, and when those didn't work, the rear mortars would pick them off.

When fearlessly charging Revolutionary Army soldiers formed up to launch a close assault on the Steam Knights, the rotary machine gun swiftly mowed down and cleared these unarmored infantry without hindering the team's advance one bit.

Not to mention the accompanying Guard Army infantry battalion following behind them.

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