Dungeon's Path

An Overview - Chapter 334


Doyle sighs, 'That sounds powerful in theory. Except it doesn't actually give any sort of signifier for the magnitude.'

Ally shrugs, 'If anything, I would point towards it being Daisy's fault that you got such a vague bonus.'

Doyle tilts to the side, 'Daisy's fault? Why would it be Daisy's fault?'

Ally, 'Well, you did just gain a bonus that will make it so that her future luck gains are magnified even more. That might even be why she was forced into delving so much. After all, it didn't have to be her who joined so many parties. And her luck would have a near zero effect on you when she isn't actually in the dungeon. I wouldn't say this is quite "two plus two equals four" territory, but it certainly wouldn't be the strangest thing luck has caused.'

Doyle rolls back, 'Fair enough. Though I would think that her luck would want others to not grow as easily in luck?'

Ally shakes her head, 'They aren't going to catch up to her. However, they can provide some protection. The whole "tallest tree in the forest" thing is very much the case with luck. After all, the stat is called Luck and not Fortune.

'While overall, those with a high luck will tend to experience good luck, when they experience bad luck it will be on a similar magnitude. By having other lucky people around, the misfortune doesn't fall as heavily. After all, too big of a thing would affect the others and their own luck would work to counter it. Oh, and if anyone is looking to hunt down minor luck blessed like her, the others will help hide.'

Doyle, 'Why would someone hunt a person for being lucky? I doubt they can do something like transfer the stat points.'

Ally, 'There are, of course, those who do it to remove competition. If one guy had magnitudes more luck than every other being in the universe, everything would go their way by default. On the other hand, just about every stat has a predator or two out there.

'Vampires like to hunt down those whose constitution is higher than their species norm because the blood is better for them. There are more than just the copyrighted squid heads who like to eat the brains of the highly Intelligent. And with luck? There are beings who feed on the probability disturbances it causes, which in turn brings about the death of their target. It is actually really interesting as they take the energy being used to cause a really lucky event to happen and, in consuming that power, the luck ends up reversed.'

Doyle sighed, 'And let me guess, there are beings that eat dungeons as well?'

Ally, 'Nope! Not to say there aren't beings that target dungeons. Rather, there isn't anything that eats them. That is like asking why there isn't a cell in the body designed to block blood flow to the brain. Sure, it happens, but that isn't their purpose.

'While I wouldn't go as far as to say the universe is a living being. My mom would know, as living universes are very distinct. Dungeons are just as important to the upkeep of a magical universe as any major organ in a human. Without dungeons, a magical universe will experience the magical equivalent of heat death at a rapid pace.'

Doyle, 'But doesn't the cruft only form around sapients?'

Ally nods, 'And there is no such thing as a magical dimension that won't eventually develop sapience in it. Eventually, sapience will develop because magic causes life and with magic, life eventually develops into sapience. Yes, I'm sure there are exceptions out there, but the multiverse is literally an infinite space filled with an infinite number of infinite spaces that may or may not also contain other infinite spaces.

'I'm sure if we go far enough, even the basic nature of souls could change. That or there might be some higher realm above the multiverse, some form of Omniverse. We just don't know.'

Doyle, 'Yeah, the whole infinite possibilities thing that makes anything possible if you search long enough. Anyway, with the recent infusion because of some body disposal, I'm thinking of making the fourteenth floor. Anything I need to deal with first?'

Ally shrugs, 'Nothing too pressing. I'm sure something will come up.'

Doyle nodded and turned to making a new floor.

{Fourteenth floor dimensionally anchored

World Energy cap +9,700 [Constitution(97) * 100]

fourteenth floor spending limit set to 71,400 [Previous floor's limit(61,320) + Intelligence(84) * 120]

Monster level cap updated

Quintessence debt paid back by 5}

Doyle sighed to himself as the floor expanded. After so many times, the act of creating a new floor was a mere footnote to him. Sure, people tend to get used to things quickly, but he figured that literally putting an entire floor's worth of space inside a room should have at least some novelty. That is especially true when, at this point, he had matryoshka dolled each new floor into the last.

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Then again, Doyle was also treating the space within a floor like it was clay. Not enough room? Tear off some from over there and paste it where it was needed. Though it certainly went beyond even that. While he wouldn't go as far as saying space was more of a suggestion, it certainly bent to his will in ways that he wasn't certain he could have even thought about as a human.

Doyle sighed again as the floor finished expanding. He had been planning on going with a theme only to instantly stray away from the mushrooms and myconids. To be fair, it was probably inevitable with the still unnamed bird monsters.

Though speaking of which, he really should get around to finalizing that. Doyle was almost tempted to just bake them after the RPG species they vaguely resemble, the Kenku. Except they aren't really them? Those are closer to birdfolk.

Instead, the bird monsters looked like how an ape looks to a human. You can tell there is a connection, but they certainly split off a good while ago. Doyle starts to go over the various words.

'Raven. Kenku. Hexapedal. Hexen. Henku. Renku. Rexku. Hexku. Hexku?'

Doyle focuses on that last one. It doesn't make the most sense. In fact, the thing that made him focus on it was how the two parts felt separate enough that he noticed "ku" sort of sounded like the sound a dove makes. That was literally the only thing that stood out to him.

On the other hand, nothing else had stood out to him and so the bird monsters got a name, the hexku. Not the most original of names, but the system didn't complain. Also, it prevented any future confusion if there was a species already named Kenku. Which, thinking about it, might be why it was unnamed in the first place. Someone might have called them Kenku, but the name was already taken by something different enough that the name didn't stick.

Doyle turned to his new floor and sighed some more. He seemed to be doing that quite a bit. This time it was because he didn't know what monsters would be on the floor. In theory, the hexku wouldn't be bad, but Doyle doesn't actually know how good a defender they are. Ace and his friends have taken their sweet time getting around to fighting them.

Besides, he just did the whole community path thing. So maybe this floor he could focus on that? Doyle had a couple of community making monsters, so a floor with both of them would be a thing. The question was would a myconid vs kobold theme or a cooperation theme be better?

Doyle sighed, again, because the answer was obvious. 'The path literally rewarded people for a more diverse community, so how could I do anything besides the cooperation theme? Now the question was what would the floor look like?

'With the myconids there was an obvious bent towards cave-like. Kobolds, on the other hand don't have a defined environment so the myconids win. But how to make things interesting?'

Doyle settles down and takes a look over his previous floors.

The first was a straightforward cave. You'd find similar setups in basically any cave based dungeon. The second floor saw him diverging already from what would be normal. That was where he had the small forest area and the cliff that allowed people to break their limits.

Third floor was his first foray into a random maze. Doyle had used a few predefined pieces to make a 3d maze that randomly changed. It was also where he first used the myconid sprouts. Then floor four saw him adding in a time challenge and a ton of wolves.

Of course, floor five was the kobold boss. A very basic floor that Doyle just left to the kobolds to make. It was technically better than the third in randomization, but he didn't really count it as he hadn't actually done any of it. Besides, the next floor was six, which really took procedural layout to the next level. An endless plain filled with cattle and goats, built out of squares.

That brought Doyle to floor seven, the floor he spent the most downtime on. Though now that the mural was finished, that might change. It was here that his first idea started to form. With the spherical nature where the floor was on the inside of it, his mind churned. And it didn't hurt that the floor already had myconids on it.

However, it was floor eight that things kicked into high gear. Which wasn't odd as it was the most diverse floor, even to the point of the last section being a literal duplicate of the first. There were the glass platforms, invisible maze, a flat room that was actually hilly to the extreme. The vine climb was interesting, a null-g room, five sides square, and a hall of mirrors because why not? Oh, and what drew his attention the most, a room where the ceiling and floor were bit down.

After that, things got more boring. Nine was literally just a long hallway, ten was the myconid boss and the long cave, eleven a giant mushroom in a pond, twelve the grass maze that had delayed the town for so long, and thirteen the bird and golem mountain.

And with that, he had a plan. It was the room on the eighth floor where the floor, roof, and wall were down. Doyle was thinking of making an entire floor where the top and bottom were both where you could stand. The question was how to make it work?

Well, not how to make it work, because that was easy. Gravity up and down, with the divide in the middle. The real question was how to let monsters and people cross that divide. Doyle could always leave it up to them to figure out. After all, a strong enough person would be able to just jump up high enough and switch.

Besides, if he spawns a myconid with the right skill or the kobolds have the material, the monsters can build their own solutions. Doyle could also put up giant mushroom stalks. That would let people climb them, while also providing the material for the monsters.

But how far apart should the two sides be? A regular ceiling height was honestly a bit too low for something like this. Someone like Jim would be able to hop back and forth between the up and down. That isn't a problem, per se, but not what he wanted.

Besides, it looks odd when people do that. Not everyone did, but enough people tried it on the eighth floor that Doyle was definitely putting some more space between the sides. At least then, even if they can still manage it, they won't look so odd. When someone jumped back and forth, it honestly looked a little spastic.

As for what caused this? Simple enough, the jump looked unnatural. Most jumps involve the person slowing down, reaching the apex, and then accelerating towards the ground. With the eighth floor room, it was just straight up and then they started gaining speed. If Doyle had to compare it to something, it would be those meme animations that would have something jumping up and then flying off like a rocket ship. Not exactly, but close enough.

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