Days later, Jason thinks he is through the beaver frog territory. It was a slow realization as this was a more natural area, for whatever that means, so things didn't change all at once. Jason couldn't help but laugh at his own reaction. Though it pointed towards an interesting twist, that irl might have forced onto NeoRealm.
Sure, most of the world has been returned to a sort of wild, sort of natural area. At least that is the lie they tell you in school. Because, of course, schools are still a place of propaganda. Jason had seen what an area of true wilderness looked like. What was around the arcologies wasn't wilderness. It was that unique brand of pseudo-wilderness, kept wilderness. A land managed by human hands to look like wilderness.
The various arcologies did a decent job at it, but for someone who has seen unmanaged land, the difference stood out. NeoRealm had the same sort of feel to it, at least it had been that way. The biggest difference is that in NeoRealm, the artificial wilderness comes from monsters sectioning it off, but who controls the monsters? The System controls the monsters.
In fact, the System completely controls them since they aren't sapient. Without that spark, the monsters never had a chance. There was no chance to struggle. The second the System wants something to happen, it has all the normal monster population at its fingertips. Mostly, though, it seems to leave them alone.
Except for the unnatural nature, that just happened to match what the other players would take as actual nature. So yeah, there might be just a little bit of tweaking on the level of the irl weather control system, if not even deeper. Though the rumors of fusion powered magnet pulse magma activator/suppressors means irl might not be too far off. After all, once you can control volcanoes, you're sitting pretty high on the hog when it comes to having control of your world.
Jason shakes his head and checks the map before sighing. At one point, he had an idea of how long it would take him to get to the dungeon. All those ideas have now been thrown out the window as his various run-ins have completely borked the schedule. Now, it isn't necessarily a problem if he gets there early and needs to spend some time getting both himself and Lily to the bottleneck with the three main stats starred, but he would rather not.
This meant he was going to have to focus on Lily and her training. For the most part, Jason had been letting her figure out things on her own and that trust had been rewarded. Whatever is up with her variant has some built in combat knowledge.
That, however, would not be enough. Those innate skills were amazing and inline with her main stat, which means they suck at advancing her other stats. So since Agility should be fine, that left Strength and Toughness to worry about.
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Though specifically, Toughness was going to be a challenge. After all, the innate defensive skill was made to protect fully her. A nice sentiment, but it's like wearing full coverage armor, so her Toughness is hardly being trained at all compared to the damage she was taking.
Nevermind the fact that her first and most effective line of defense was dodging. Kind of hard to train Toughness when nothing hits you. Though being a rabbit, there are a few details that make Toughness training hard to begin with.
First was the fact that Lily's evolutionary path missed out on one key bonus the horned and winged rabbits received. Both irl and in game, rabbits have weak spines. Not that Jason blamed the System.
A winged rabbit obviously needs some extra support for the entirely new limbs. As for the horned rabbits? Their main method of attack is head-butting with their horn. Suffice it to say, their entire bone structure has been thoroughly improved.
Anyway, so far Lily has managed to get through her fights without a serious problem, but only her most recent fight had really had too much damage. Worse, it limited the methods Jason could use for improving her Toughness. That left a couple lower quality methods, basically stuff you could probably find irl as well.
Lily just needed a more gentle version, and that was where it strayed from being something other players might be able to find. Though some would try methods that superficially seem the same. Those classic wrist and ankle weights or the weighted vest. Those don't work for normal people, of course, instead straining the body in ways it wasn't really designed for.
Even cultivators generally avoided that kind of nonsense if they didn't have access to a proper healer. Jason, however, knows of an adjacent technique used by body cultivators in the early stages. See, a low level cultivator's power isn't going to be able to change gravity or any other physical phenomena.
Their power can, however, put pressure on a person. Generally portrayed as something like blood lust or battle intent, the reality of it is simply the effect of a cultivator's power pressuring others. Names like blood lust and battle intent come from the fact that real life and death fights will "sharpen" a person's power in a way that people are more attuned to recognizing. After all, what are you going to train to sense first? Someone's intent to harm you or the fact a squirrel two trees over fears you.
Anyway, even if you don't have some kind of "intent" there is always one person who can feel it if a person wants them to and is a key to the technique Jason has for Lily. Yourself. As simple as a mental switch being flipped, a person's power will settle upon them like a cloak. Outside of body cultivators, though, about the only other people who tend to feel this weight are good rulers. Whether it is the weight of the law, heavenly mandate, tradition, or any number of other reasons a person finds themselves in charge of a nation, they will cause those who honestly take to the job with even the most minor amount of cultivation to feel the weight of their responsibility.
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